Go does not have a built-in Reactive Streams library, but you can implement reactive patterns using channels and goroutines to handle backpressure and asynchronous data flow. Use a buffered channel to limit concurrency and prevent the producer from overwhelming the consumer.
func processStream(input <-chan int) {
output := make(chan int, 10)
go func() {
for v := range input {
output <- v * 2
}
close(output)
}()
for v := range output {
fmt.Println(v)
}
}